SIMPLE step by step?

I have tried to follow different threads, I have been trying for hours. Is there a simple well explained tutorial on getting an application to my iPhone.

I am just trying to get the Trooper game demo on my iPhone. I tried to get the Remote to work again also to no avail.

I have a Developer Certificate, my Provision Profile is on the phone, I have AppID.

I’ve looked at a couple hard to follow threads, I’ve looked on unify. Many of the posts take too much for granted. Is there a tutorial that is literally step by step? That explains what each ID, build, compile, etc is?

Is there a chart or graphic that show how all the ID’s etc correspond to each other?

With the utmost sincerity.

There is very little required on the xcode side to get it to work. you only have to set the correct provision in the project and thats it. After that you can build run on the device (not on the simulator)

If you need general tutorials xcode → device and provisions, please check out the iphone area at apple, because thats their field and is documented pretty indepth.

Unity provides you with an xcode project that does not require anything else than the provision beeing set and afterwards will install directly on provisioned devices through build run (with the device connected)

Generally: I assume sample projects from xcode / apple iphone page build and run fine? if not you must work on that end first as you have more indepth problems then.

ARGHHHH!

sorry for yelling I give up…

Is there a tutorial on Building from Unity iPhone that contains SCREENSHOTS?

go to iphone dev center and download:
iphone_developer_program_user_guide__standard_program_v2.5__final.pdf
just follow this document.

make sure in unity in player settings you typed right app Bundle Identifier (com.somecompany.someapp).

build target must be a real device, not simulator.

You can check this post at Will Goldstone’s website: http://learnunity3d.com/?p=117

The pdf tutorials on that post contain all the procedures (step by step) on how to setup everything that might confuse/bother a new unity iphone user. On a non cryptic way :wink:

you are aware that the iphone is a mobile device and that it is intend at professional developers.
Just because Unity makes it significantly simpler to create a game, it does not mean that development, debugging and deploying to the device is on a similar “click and play” level.

I would highly recommend that you get in touch with the apple documentation especially those offered directly on the dev portal and itunes connect and do so soon, because you otherwise won’t stand a chance to create a game that you can get onto the device at all.

Wow, insulting, presumptuous, and arrogant all at the same time, usually you are extremely helpful in the forums.

What do you mean the iphone is a mobile device I use it to make phone calls. It doesn’t move around on it’s own…mobile sheesh.

Alas, maybe I am an idiot that should just give up.
I mean if I can’t understand Apple’s documentation after reading it 50 times…

Oh wait, there are other people who don’t quite understand the process either?..whew! good to know I’m not the only idiot in the group.

@tiago - Thanks for the link, that’s exactly what I was looking for!

The Apple documentation is not that good, so much so that they later added video clips…the problem is it seems like the same people who made the documentation made the video clips.

It’s five bucks, but it might help: http://www.mobileorchard.com/iphone-development-provisioning/

Got it working!

Will Goldstones tutorial really helped. Not in the way you may think. Turns out I had done everything right in regards to provisioning profile etc. The tutorial helped me see i was doing that just fine.

Turns out there may have been something wrong with the unzipped StarTrooper files on my machine.(wierd thing is I could play the game in the IDE).

So I simply trashed that project, re-downloaded the zip, and extracted. Opened the project again, put in my iPhone Bundle identifier, did Build Run…baddabing baddaboom, worked perfect.

Again the visual step by step helped to identify I was actually doing the proper steps on the iPhone side, just didn’t think something was wrong with the project itself. Maybe everything didn’t extract properly or I used and old version of the .zip. don’t know but I am one happy camper.

Thanks for everyone’s help on that one. A simple thing that made me feel crazy.