…so basically what I want to achieve is this: have a number of triggers along a path each with its own custom message, editable in the inspector.
code goes:
function OnTriggerEnter (collision : Collider) {
if (collision.gameObject.tag == "Player");
MessageList.Instance().AddMessage("MISSION MESSAGE");
}
not sure how to do this but maybe with a variable like :
var someString : String
and then
MessageList.Instance().AddMessage.someString;
but that gives me an error:
‘someString’ is not a member of
‘function(String): void’.
I am doing something wrong, am I not? ![]()
Thank you!
– CallToAdventure