I am finishing new extension for terrain mapping. Right now is finished mass detail placement. This extension is huge time save but is really simple to create. I will decide how much it will cost (but price will not be higher than 50 dollars).
Looks interesting and I will definitely check this!
It is hard to say anything smart about pricing. 50 dollars may be a little on high side for me when comparing this with Tom’s Terrain Tools. Anyway, there are much more expensive terrain mappers and the product is not complete yet.
Will there be some option for randomness when placing details? For example, if you place two details on single texture with similar density, it won’t be even distribution of these two details.
I fnished random objects placement. Save / load finish and I can release it. So my plan is delayed. No more dates about release. I am delayed two / three days :).
I don’t mind paying more, but for those who have RPG Kit and want this, can it be integrated with the RPG Kit if we pay for this addon? I guess I’m wondering how the save system will go for the game and this.
Can we purchase this directly from you rather than asset store?
Blackant: Yes I can add it. But this feature is already in Terrain toolkit and it is free! So there is no reason to have this feature twice. I can create video how you can combine terrain toolkit and this…
RoyS: Yes you can buy it from me directly. You can use it to with RPG kit. I created this extension also for my game… My save / load functionality will support it. Do you want video how you can place creatures randomly?
but I think it suitable for RTS and “runescape” MMO.
very useful for my turn based games. now I can see you are on your way to finished my games.
here your criticism from me…
after I saw your demo on youtube, I don’t think it’s useful for your RPG kits. yet.
I think you need show off that there a close-up details suitable for FPS/TPS (3rd person shooter)
and suitable for PC and PS3/X360 etc. ( I am plan to use PC.)
and I can’t see there any bump map and normal map for that terrain.
and I am worry if there any re-size the image for ground, show us.
and I would like to see how ya add water for an river/sea/lake and swim in it. ( for RPG kits.) or an penalty for RTS ( my turn based games need it.)
During Friday / Saturday I will release new version.
It will have better GUI of editors, faster tree placement and mainly multi-zone mapping and multi-zone itself.
It will work for Unity Indie (I don´t have pro). Pro users can make really easy change to make loading much faster. They will change one line of code :).
So it will be that you can select multiple terrain, select textures and random place all objects / trees / details and it will place on all terrains. So creating huge world can be really fast :).
So I did not solve problem with terrain but I found one great bug inside my mapper! So everybody must be happy!
I will fix it and send you corrected version asap :). Next week this simple version be also on asset store. I will add height distance for trees / details etc…
While you are at it, there are some features I would like to see. If you can’t get to them, then I will try to work on them next week, but maybe other people would like these also:
Add a “height above water” checkbox, and a height for details. So we can optionally stop the placement of details under the ocean.
Add a “minimum texture value” to detail placement (maybe a default of 0.2?) so if there is not much of the texture there, then a detail would not be placed there. This would be a lot easier than playing with the intensity.
Fun stuff:
Flatten terrain under object. This would flatten just the terrain area under an object, and optionally, clear out the details/trees under the object and/or set the ground texture under it. This would make it super easy to place buildings/rocks, etc.