(Simple) Texture Question

Can anyone please tell me why these two meshes are rendering differently when both having the same material (wood material - using a simple 64x64 grain image). The cube has been created natively in Unity and the other longer mesh has been imported from Blender. The cube shows the grain and the other is just brown and smooth. What could I be missing (as a Unity noob).


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I don’t see the picture, but I guess your model don’t have tangents, which are needed for some shaders To fix that, change the tangent parement in the fbx import of the model (in unity) from import to calculate. Or maybe your UVs aren’t right.