# Simple (?) transform issue

**URL:** https://discussions.unity.com/t/simple-transform-issue/885624
**Category:** Physics
**Tags:** Question
**Created:** [June 22, 2022, 6:28am UTC](https://discussions.unity.com/t/simple-transform-issue/885624 "2022-06-22T06:28:10Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Panghult](https://avatars.discourse-cdn.com/v4/letter/p/34f0e0/32.png) [@Panghult](https://discussions.unity.com/u/Panghult)
#### Post date: [June 22, 2022, 6:28am UTC](https://discussions.unity.com/t/simple-transform-issue/885624/1 "2022-06-22T06:28:10Z")

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Hi.

So the image hopefully tells the story. My question is simple. Why does my Player-transform (parent object) not sit at origin? PlayerShoot sits at origin…

- PlayerMesh has a rigidbody-component and a collider-component.
- Player has scripts but nothing else.
- SceneView is not at runtime.

 ![8223936--1074135--transform-issue-collage.jpg](https://europe1.discourse-cdn.com/unity/original/4X/b/f/a/bfa93ada1cdaf4de703b9be09d204aac1d7121e0.jpeg)

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### Author: ![PraetorBlue](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/praetorblue/32/613450_2.png) [@PraetorBlue](https://discussions.unity.com/u/PraetorBlue)
#### Post date: [June 22, 2022, 11:55am UTC](https://discussions.unity.com/t/simple-transform-issue/885624/2 "2022-06-22T11:55:03Z")

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First thing’s first - make sure your tool handle position is set to “Pivot” and not “Center”:  
 ![](https://europe1.discourse-cdn.com/unity/original/4X/5/9/5/5952d7f122921283a1ea3e4211f6ba2bdee6e1cd.png)

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<div class="post-metadata">

### Author: ![Panghult](https://avatars.discourse-cdn.com/v4/letter/p/34f0e0/32.png) [@Panghult](https://discussions.unity.com/u/Panghult)
#### Post date: [June 22, 2022, 2:19pm UTC](https://discussions.unity.com/t/simple-transform-issue/885624/3 "2022-06-22T14:19:03Z")

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Thank you! Never used that before. Must have tapped a short key at some point. Have a great one.
