simple transform rotation

i have a very simple question

how do i rotate an object instantly along an axe, with no delta time?

i'm looking for something like:

transform.rotation.y = 20;

Take a look at the Transform.Rotate reference page.

Short answer:

transform.Rotate(0, 20, 0);
// transform.Rotate(x, y, z);

If you're wanting to instantly set it to a specific rotation, rather than rotate it by a specific amount, you'll need to use Transform.eulerAngles instead.

For example, this will explicitly set the y rotation to 20.

transform.eulerAngles = Vector3(0, 20, 0)

yes i want to set it explicitly to a value and not rotate it by an amount....

thank you!

-ask-
how to safe the data, for example, my player hit a cube with xyz rotation, i want to safe it into a variable.
this is for position
data.Ycordinat=transform.position.y;

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