Simple trigger question

I have a quiz type game in which you walk up to a door, get asked a question, and if you get the question right the door gets destroyed and you move on. If not it locks and you have to find a way around. Currently everything works fine with the exception then when your picking your answer the mouselook is spinning your character around. I've gotten it so I disable the mouseLook script on entering the trigger but if the person gets the question right and the wall gets destroyed, onTriggerExit never gets called to turn the mouseLook script back on. Any ideas?

First, make sure you are using the correct `OnTriggerExit()` syntax:

function OnTriggerExit(other : Collider)
{
    // Disable MouseLook script
}

If you are, then why don't you try re-enabling the MouseLook script in the same function where you destroy the wall? That would seem more logical, unless you use `OnTriggerExit()` for other purposes in your game.