Simple UnityScript Car Script

I’m using a car script, and i cant get it to control the car as i want it to. i want it to accelerate faster and brake faster, right now its going very slow. Please help!

#pragma strict
var wheelFL : WheelCollider;
var wheelFR : WheelCollider;
var wheelRL : WheelCollider;
var wheelRR : WheelCollider;
var maxTorque : float = 2000;

function Start ()
{

}

function FixedUpdate ()
{

    wheelRR.motorTorque = maxTorque * Input.GetAxis("Vertical");
    wheelRL.motorTorque = maxTorque * Input.GetAxis("Vertical");
    wheelFL.steerAngle = 50 * Input.GetAxis("Horizontal");
    wheelFR.steerAngle = 50 * Input.GetAxis("Horizontal");
}

Any way i could make this more responsive? Thank you.

Try Input.GetAxisRaw

Trying this now

ok, i think this is a little more responsive, but is there any way i could make it brake harder and quicker? Because right now it takes a long time to brake for my game.

#pragma strict
var wheelFL : WheelCollider;
var wheelFR : WheelCollider;
var wheelRL : WheelCollider;
var wheelRR : WheelCollider;
var maxTorque : float = 2000;

function Start ()
{

}

function FixedUpdate ()
{

    wheelRR.motorTorque = maxTorque * Input.GetAxisRaw("Vertical");
    wheelRL.motorTorque = maxTorque * Input.GetAxisRaw("Vertical");
    wheelFL.steerAngle = 50 *  Input.GetAxisRaw("Horizontal");
    wheelFR.steerAngle = 50 *  Input.GetAxisRaw("Horizontal");
}

bump?

Try braking all 4 wheels, and have a larger braking force than drive force.