Hi ![]()
I’m having an issue which I assume is very simple, please take a look at this picture:
http://imageshack.us/photo/my-images/818/helpv.png/
could someone tell me why there is a white line on the edge of the thruster?
I assume it has something to do with the UV map, it appears close up far away, and only a certain angles.
any help would be much appreciated!
Thanks
-Chris
Your picture doesn’t show up. But from the description, it sounds like you need to add padding between UV mapped areas, or use clamp instead of repeat for the texture.
–Eric
Thanks for the reply Eric!
What do you mean by add padding?
I tried using clamp instead of repeat, nothing changed unfortunatly
I did find however if I turn off mip map generation for the texture, it looks much better. Do you know why that is?
Thanks!
-Chris
Bump
Well, as a suggestion I’d try just editing the uv/texture in photoshop, and adding a black or grey border around it matching the texture and it will likely seal it up for you. Also, if your using photoshop cs4/cs5 you can load it up in 3d, and draw on it in 3d, to help eat that seam up.
Add some pixels around the different areas of the texture atlas, so that mipmaps don’t include pixels from adjacent areas.
–Eric