SImple voice recognition in unity? (just two commands, no transcription needed)

Is there a way to do that?

I’ve searched in the forum, and i’ve found some interesting posts, but i found a bit hard for me, so, is there some “simple” was to do unity react to a voice command?

I mean, if i say “up” the up arrow will be pressed, if i say “down” the down arrow will be pressed.

I just need this for a windows build i think, so no need to be portable to Android or iOS or even osX.

Cheers and thanks :slight_smile:

No, this would need to be implemented through a Unity Pro plugin and would not be easy to write. If you found a framework outside of Unity that may be ported to work with Unity, it will save you some work but will probably be very expensive.

Have you looked into the Kinect API? Maybe there is something in there… but then people would have to use Kinect with it.

I don’t know very well how to look into kinect API, i’m more an animator and a technical graphic artist, usually i do all my programming inside unity with javascript :stuck_out_tongue:

Actually it doesn’t matter if Kinect is needed because this is a corporate game for some events, nothing for the general publicm so the computer where it is going to be used will be under control.

Some guidance for it?

Thanks.

Here is an example of what i’m trying to achieve:

http://vimeo.com/19687592

Some ideas?

Cheers.

Kinect SDK
http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/

Integrating Unity + Kinect on MAC:
http://planetmatt.com/integrate-kinect-unity3d-on-mac/

Integrating Unity + Kinect on PC:
http://answers.unity3d.com/questions/38828/kinect-for-unity-openni-primesense.html

Other:

http://vimeo.com/18645886