Is there a way to make a terrain texture translucent looking like water? I’ve tried various shaders I found on the web, but they all seem to bee totally transparent. I’m not looking for mesh deformation or water physics as such (plus not the water in the standard assets). The mesh deformation heightmap thing would be nice and come in handy but I can’t see this getting that indepth. Thanks anyway.
Try… Import Standard Assets, Then look for the prefab in /Standard Assets/Water(Basic). You should see two choices. Daylight Simple Water and Nighttime Simple Water.
There is a standard transparent shader w/unity, it should work.