I’ve never been able to get the water prefabs to work in the Standard Assets package.
I drag out a Simple Daylight Water or Simple Nighttime Water to my scene. I can see the oval mesh just fine in the editor.
When I run the game, there is no water to be found. I can’t see it on top or bottom.
I know its there because the projector I’m using for a blob shadow casts onto it.
I’ve read the docs and it seems it should just work, especially the Simple Water versions.
What am I missing?