I need to trigger an option to re-load the level or continue to the next level when my audio track ends. How would you go about this? Thanks!
Written in browser, untested…
function Start(){
PlayAudio();
}
function PlayAudio(){
audio.Play();
while(audio.isPlaying){
yield; //if the audio is playing, don't do anything
}
//when script gets to here, the audio has stopped playing - load your level
}
Thanks, I’ll try this today ![]()