I am currently animating my character. He will be able to hold a number of different weapons, These weapons all have slightly different sizes so the way they are held in his hands differse; A rifle would be held different than a submachine gun, and so on.
What is the best method to make the character model hold these different weapon models?
The most straightforward approach would be to make a pose for each different weapon inside the 3D modelling program and import those.
I wonder if there’s a more flexible way inside the Unity editor?
When I tried parenting the character’s hands to the weapon model the arms just get stretched with no regard for the bone structure or joints.