This asset:
Runs fine in background ( with Run in Background option enabled ) on the editor, and desktop builds, but in webgl if not focused, it stops receiving messages…
Please help, I need this to be working for my project.
Thanks
This asset:
Runs fine in background ( with Run in Background option enabled ) on the editor, and desktop builds, but in webgl if not focused, it stops receiving messages…
Please help, I need this to be working for my project.
Thanks
Inactive tabs tick very slowly due to browser limitations. See Unity - Manual: WebGL performance considerations
Hi. Did you find any solution? I have the same WebGL Background issue. I need 50 updates(fixedupdate) in 1 second. But it only updates 1 time (1 fps) in a second. This results as packet loss. (Also this info may be useful: How did you manage the sphere moving at full performance? It just worked or any workarounds done?) Note: While they may say it’s a browser limitation, there are games that works flawless at background. You can check haxball for example.