simple yes/no feature question

Is there a feature in unity that detects if files arent being used in a project/ Like not called upon in a script, or a texture not being used by anything? (except in default packages, of course).
I need to delete any file not being used by the game…which im sure theres a lot of.

I’m not sure, but I remember reading somewhere that the only assets bundled in a game are those that are in use.

Ah, that helps alot.
I still would like to know from anyone else if this exists, though. It helps clean my workspace up greatly.

It will strip out unused assets when you build to save space, only in Pro versions though

That’s not correct, unused assets are not included regardless of whether you have Pro or not.

–Eric