Hi
i’ve been searching on forums and wiki, for a simple rain ripple implementation.
my aim is to properly understand how to dynamically draw a texture on a previous one, not just the ripple effect.
and i meant, as a study, to blend at a random position on a texture, a ripple normal map, as the ones seen in this post
http://forum.unity3d.com/viewtopic.php?t=4685&highlight=arse+water
but the closest things to this feature, were just vector drawings on textures (http://www.unifycommunity.com/wiki/index.php?title=TextureDrawCircle)
so… summarizing… is there any way to dynamically blend a ripple-normalmap on an existing normalmap of a puddle ?
thank you guys