As my title says, I would like to know if Unity supports point sprites shading. I am setting a custom GPU-based particle system that is currently able of generating different types of particles, both using the geometry shader and in the near future, GPU instancing. One of the most important things I need, though, is having point sprites.
Notice, however, that I mean real point sprites, not generating a quad on the fly from an original set of points passed to the VBO (this GPU-based quads I already implemented). The differences between that and point sprites is well explained here: c++ - Point Sprites for particle system - Stack Overflow
Is it possible to do that in Unity? If so, does anyone know of any example or reference that could be of help in learning how to do it? Thanks.