Simplest way for some stat presets for RPG classes?

So let’s say that the game has three classic RPG character classes like Figher,Archer and Wizard. Which is the easiest way to make some stat presets for them? And by stat presets i mean for example entering the character creation screen and to have 3 GUI Buttons and each one of them creates a character with a certain preset of stats. For example:

Figher:

Strength:12
Vitality:10
Dexterity:9
Wisdom:8

Healer:

Strength:8
Vitality:9
Dexterity:8
Wisdom:12

Archer:

Strength:9
Vitality:10
Dexterity:12
Wisdom:10

I read somewhere about a simple way which was to make a txt file outside of Unity with the stats you want and then import it into Unity using the TextAsset or something like that.

I usually create a “class” with properties/variables.

You could easily make a “class Character” as stated.

Just add a private variable for each property of the class + a variable to control what type this character is, or you will need a character class pr. type.

Regarding presets, if these arent supposed to be edited ever, you can just build a function that based on a parametre, initializes the variables on your class instance.