Simplist way to rotate camera 180degrees on trigger?


I'm trying to set up a series of teleporters in my scene that adjusts the fps camera's position and rotation. I've set up the change of position with no problems but can't get my head around rotating the camera on trigger by 'x' amount.

Here's my code so far:

var Camera_01 : GameObject;
var Destination : Transform;

function OnTriggerEnter  (other : Collider) 
    Camera_01.transform.position = Destination.transform.position;
    Debug.Log ("warping...");

It should (hopefully) just be as simple as this:

Camera_01.transform.rotation *= Quaternion.Euler(0, 180, 0);