My roomate does a lot of paintings and after seeing his website (it is horrible), I suggested we create him a 3D Art Gallery where people can check out his paintings in a…better way I was going to do it with Ogre3D since I am experienced with it, but it wasn’t right for this project. I have been tinkering with Unity3D all morning and I am extremely impressed! I do have a few questions though…
1) Where can I read up on creating a character? Everything I have found is extremely over complicated for my needs. I simply just need to a first person camera that can move around the little 3D scene. I assume I will need to add a character controller and parent a camera to it, but doing this in Unity3D is a bit rough since I can’t find any information on it (short of reading massive tutorials on creating entire games).
2) I am building the art gallery out of cube’s for the walls/floor/etc. Eventually I might try creating a better looking “art gallery” model in Blender, but for now this will be fine. Is there any way to just texture one face of the cubes so the others aren’t rendered to improve performance? Dragging a texture onto a cube textures the entire thing.
3) What would be the best way for me to set this up so the actual images of the paintings that are shown can be changed easily? I will probably just put cube’s on the walls and apply pictures of his paintings to them as a texture. I would like to make it so he can switch out the paintings at a later time though.
Thanks for helping a newbie in advance!