Simply Follow with World?

Is there a way to enable simple follow with world space. I don’t want “world up”. - Imgur: The magic of the Internet

Can you describe the camera behaviour that you want, and that you’re not getting?

Sure. I will try to explain as simply as possible. I like the simply follow. It just follows the character around. The problem is with “World Space Up”.

Lets say the character is on a plane. The plane has North, East, South, and West. The up key always moves the character towards the North. It doesn’t matter which way the camera is facing. The right key moves the player East, the left key moves West, and the down key moves South.

If the camera is looking to the North, the up arrow key moves the player forward. If the camera is looking to the South, the up arrow key moves the player backwards. If the camera is looking to the East, the up arrow key moves the player left. If the camera is looking to the West, the up arrow key moves the player to the right.

Player movement is controlled by your game logic, not by the camera. If you want the up arrow to always move the player north, then your script should just do that, ignoring the way the camera is facing. Often game logic will make the player move in the camera-forward direction when the up-arrow is pressed. You don’t have to do that.

That is what I want to happen. I want the camera-forward direction to always be the up key.

When I select, “World Space Up” in the bindings, it changes how the player moves. It makes it so that the up key is NOT camera-forward. I am wondering if there is a way to use simply follow, without “World Space Up”.

In this context “World Space Up” means that the up direction is the worldspace +Y axis. It has nothing to do with the keyboard up-arrow. Cinemachine does not control what happens when you press a key.

What script are you using to move the character?

I am using the 3D gamekit. https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747

There are some scripts on the character, but I don’t know what they do. The character is a prefab. When I change the binding, it changes what the keys do. I am not changing anything else. I am only changing these settings: https://imgur.com/a/bENWjHK

The 3D game kit is a wrapper around the functionality of Cinemachine. You’ll have to look into those scripts that control the player if you want to modify the way the player is moved. Apparently those scripts are making an assumption about the binding - you can’t just change that without also looking at the scripts.