Simply Lit Shader

I am using the Simply Lit shader found on the wiki and was wondering if there was a way to get any more optimization out of it. Is there anything I can add to do so or is the shader already as fast as it can get? This is for Unity3 btw.

I don’t know enough about the programmable pipeline to be able to tell you if you could make it run faster if you used Cg/GLSL, but I have a feeling that maybe you could squeeze a bit of extra performance out of that. There’s definitely no way to make it faster in fixed function ShaderLab, however.

(I just updated that wiki entry, adding in the ability to tint the color of the object, which has no performance drawback, so you may want to download the updated, cleaned up version.)

okay, thanks Jessy