Simulate a 'w' key press to a Character Motor?

My applications purpose is to place people on a mesh and give them a few points to follow. The characters are supposed to automatically follow the path I place, without needing to press any buttons. We are trying to reuse code and have a controller for these characters already from another project, but it uses a Character Motor script in addition to a Character Controller (both from Unity). By default the characters won’t move unless the ‘w’ key is pressed. Where in the Character Motor code is this queried for, and how can I change the motor to continuously execute forward motion for the Game Object is it attached to without needing to press ‘w’?

Take a look at FPSInputController to see how CharacterMotor is used. You can probably do the same, by setting inputMoveDirection to your desired value.