simulate device input to create actions (steamVR+XR toolkit+Quest2)?

Hey!
I am using Quest to my tasks. And I was able to play the Editor via ALVR Wi-Fi in SteamVR plug-in.
So I want to keep using Wi-Fi rather than wires in my development time.

I there any way to set actions from steamVR input system and put them into Unity Input System as a devise simulation.:eyes:

My main aim is to just run editor play mode via Wi-Fi and build the game to Quest 2 when its ready.:slight_smile:

So, the SteamVR plugin is developed and maintained by Valve and not officially supported by Unity. Please post your issues & questions on their Github so their team can address.

of course, my issue is to find access SteamVR.
But I was also trying to find the way generate inputs of physical device or just trigger actions of the “new input system” manually by C# script.

So then, when I set actions’ state by script, I can run all of those ‘ctx’ of the Actions automatically.

Hopefully ,now , Air link working with “XR toolkit” and New input system:):):):):slight_smile: