Simulate fall of object

In my game the user is in control of an object, when they click the mouse the object is released onto the play field. What i want to do is create a phantom object that will appear were the object will fall. Kinda like in tetris you can see where you object will land that is what i want to do here.

Im not looking for code, I'm looking for the best way of going about this. Thanks in advance for any help.

You could do a raycast down to the floor from the object, copy the object and place the copy where the raycast hits, then set the copy to be transparent. Then probably destroy the copy when the original touches it unless you want two of them in the same place.