Is there a way to substitute the index trigger button of a quest controller with the input of a key? For example pressing the key “x” does exactly what pressing the trigger button would do. I cannot use the input system of Unity XR Toolkit, as I need to develop in native oculus sdk (I need the passthrough feature). The background of simulating controller input with the keyboard is, I want later on to simulate the input with external hardware. Thanks!
Yes: wrap the Oculus native check for the trigger button in your own method, which also checks for the “x” key.
Then of course make sure that the rest of your code uses only your wrapper.