Hi,
I’m new to unity and to 3d/physics development generaly. I need to simulate a ball for a game I’m developping. But there’s something I don’t understand : when I put some friction between the ball and the terrain, the ball slows a lot. When the friction is applied to a sphere, shouldn’t it just rotate instead of slowing down ?
I also tried with just a little friction. In that case the ball would’t slow down that much so that was good, but it would’nt rotate much either.
I mean you would expect from a box that it stops with friction, but not a ball. A ball should react to friction by rotating.
I hope I made myself clear and understandable (probably not) and I hope there’s a solution out there ![]()
Thanks in advance