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Hi Im a PhysX Developer, Im using PhysX, OpenGL pure code(freelancer). After looking on the following tutorial Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn I motivated that change my Vehicle simulation to a thing such as the tutorial physic. After opening the scene in Unity,and help of authors, i understand that The example is to use WheelColliders to get some realistic feel of a car’s suspension, but actually use scripts to apply forces to the car, to move it in a very arcadish, but easy to play, fashion.
But with considering this that im coding pure with OpenGL and PhysX , and no unity script.i dont access to the WheelCollid class.
How can i do that?! How can i make a car drift such as the example!?
Note : I did see the ~AlternatePhysicsModel folders and all of the cars, but i really want reach to the main example car simulation not ~AlternatePhysicsModel cars. Because the main example car simulation is more user friendly.
Thank you for any help.
H.Ahmadi