I’ve tried a few different Tutorials on this topic but haven’t found any that’d help me getting the bones that dynamic as this.
My goal is to have the hose adjusting to the start/endpoint depending on where the enpoint moves
Can someone help me out with an example or a tutorial video?
Hmm…
It looks like you have the animation rigging package and you used chain IK for the examples.
I will reccomend you to add a capsule collider a character joint and a rigidbody to all the bones of the hose and adjust them. Something like a ragdoll.