In my games there are spheres and boxes that collide each other and I currently use rigidbodies to achieve this but since I’m moving to mobile and I have like 80+ objects I have to fall back to using triggers and manually handle bounce.
SO how I can manually make a sphere bounce on getting collision with a box trigger?
with a trigger i would probably give it a random direction after it hits something. now this option could be a bit unreal since giving it a random direction could mean bounce back lol. on the other hand you could maybe use raycasting to check a face normal and somehow get a angle to go to? i know it sounds like crap math but pretty much what i mean is to try to get the ball going to a certain direction.
now if you use triggers the most i’m able to get back is more like what i hit and so on but if instead of a trigger you make it use collisions then you can use contacpoints then again it would ruing the purpose since you need rigidbodies to register that too