I have a combat system, which is currently pretty much 1 vs 1, but AI vs AI combat. Two empty gameobjects “magically” decrease eachothers HP. No collisions amt, trying to keep it simple until this is resolved.
I’m trying to make/find a system to simulate the combat results or preview the match (which is under progress, no need to answer this), but I have no knowledge of how to approach this simulation thing neither can I find anything via Google. unity+simulate always results to something simulation/rts based results.
Any tips or straight up answers for my problem?