hopefully I can explain this properly. I’m working on a 4x space game where they can either build up a empire or work within one and given limit how of far away things can I’m thinking about breaking all the sectors up in the scenes instead of putting it into one really big one, the question is how to program it so scene will continuality to run or simulate what would happen in them as if the player is still there when they are not.
You’ll have to run the logic separate from the game objects. You’d have, for instance, an Empire script which would keep track of what objects are where; and when the objects enter the active scene, give them actual Game Objects to visualize.