simulating wind?

I’m new to Unity development and eventually I’d like to implement wind simulation. Any recommendations on where to start? I saw one older post from a search that suggested the use of particles. Is that the best route to take, or are there are potential solutions?

thanks,
fb

might want to look at the rigidbody and perhaps “add constant force”

http://docs.unity3d.com/Documentation/Components/comp-DynamicsGroup.html

Take a look at the wind zone component, maybe you can extend it?

Karl