# simulating wind?

**URL:** https://discussions.unity.com/t/simulating-wind/501913
**Category:** Scripting
**Tags:** Scripting
**Created:** [April 9, 2013, 8:13am UTC](https://discussions.unity.com/t/simulating-wind/501913 "2013-04-09T08:13:22Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Fractalbase](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/fractalbase/32/84973_2.png) [@Fractalbase](https://discussions.unity.com/u/Fractalbase)
#### Post date: [April 9, 2013, 8:13am UTC](https://discussions.unity.com/t/simulating-wind/501913/1 "2013-04-09T08:13:22Z")

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I’m new to Unity development and eventually I’d like to implement wind simulation. Any recommendations on where to start? I saw one older post from a search that suggested the use of particles. Is that the best route to take, or are there are potential solutions?

thanks,  
fb

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### Author: ![LeftyRighty](https://avatars.discourse-cdn.com/v4/letter/l/e19adc/32.png) [@LeftyRighty](https://discussions.unity.com/u/LeftyRighty)
#### Post date: [April 9, 2013, 10:35am UTC](https://discussions.unity.com/t/simulating-wind/501913/2 "2013-04-09T10:35:04Z")

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might want to look at the rigidbody and perhaps “add constant force”

[http://docs.unity3d.com/Documentation/Components/comp-DynamicsGroup.html](http://docs.unity3d.com/Documentation/Components/comp-DynamicsGroup.html)

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### Author: ![karljj1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/karljj1/32/577354_2.png) [@karljj1](https://discussions.unity.com/u/karljj1)
#### Post date: [April 9, 2013, 12:04pm UTC](https://discussions.unity.com/t/simulating-wind/501913/3 "2013-04-09T12:04:31Z")

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Take a look at the wind zone component, maybe you can extend it?

> **[Unity - Manual: Wind Zones](https://docs.unity3d.com/Manual/class-WindZone.html)**

Karl
