is there any way to make a simi-transparent object that reflects a cubemap in the indie version of Unity?
I’m trying to windows in a building.
thanks
is there any way to make a simi-transparent object that reflects a cubemap in the indie version of Unity?
I’m trying to windows in a building.
thanks
Hey…
It can be done by merging the reflection and alpha shaders… I put a version up on the script wiki.
http://unify.bluegillweb.com/scriptwiki/index.php/Main_Page
Everyone are free to play around with that and see if its usable.