simulating windows (glass)

is there any way to make a simi-transparent object that reflects a cubemap in the indie version of Unity?

I’m trying to windows in a building.

thanks

Hey…

It can be done by merging the reflection and alpha shaders… I put a version up on the script wiki.
http://unify.bluegillweb.com/scriptwiki/index.php/Main_Page

Everyone are free to play around with that and see if its usable.

  • Peter