Simulation as fast as possible

Hello,

I’ve created a simulation with the unity engine. The simulation should be runnable in real-time and as fast as possible. I have found only one possibility to increase the time to a scaled real-time with time.scale (trough code or with the time manager).
Everything relevant is done in the fixedupdate method. Is it possible to scale the time behind 100 and make the simulation as fast as possible? I also don’t need the visualization, when I’m running it as fast as possible. I used unity and he real-time scale to present the simulation to other guys and to have the possibility to see if everything works as intended.
The simulation should simulate a system over a long period of time. ( I would prefer a month) But at the moment it would take about 18 hours to simulate one month, because i can’t increase the timescale beyond 100.

Thank you

Have you found a solution? I have the same issue and I can’t find any answers on google.