Simulation is framerate dependent

I’ve noticed that anything I do on the Physics Samples project showcasing havok is also timestep dependend. Even creating an empty script and checking deltaTime during the update function I can see that deltaTime is always around the values you’d expect for 60fps performance, even if it is really going at 10fps. Using Application.targetFrameRate to set low framerate results in slow motion simulation.

Can someone help me understand why this happens? I would like my simulations to be frame rate independent.

Okay I found a solution here:

There’s a pinned post which leads you to more in depth info about the variable rate systems in the current version

The actual thread linked there