Simulation Speed

Hello,
Is there any way in unity to simulate the game as fast as possible, without graphics, for use in a neural net or other machine learning strategies? My project is also using physics as that seems to be an issue.

I’ve seen this thread: Running high speed simulation however I’m unsure how they are increasing game speed.

Thanks!

Why not just post to that thread? Maybe the person who wrote it will elaborate a little. I can see all the technical steps they took but it does seem like there’s a missing piece, like setting the timescale or something.

I didn’t comment there to avoid necro-posting, however due to your suggestion I’ll try it.
Thanks!

“Necro-posting?”

I must be getting too old…

You can also just call out the person who posted to that thread on this one using the at sign.