Simulator Build with iOS4 possible?

What are the steps/settings in Unity 1.7 with iOS4 SDK to make a successful release and debug build for the simulator?

My settings are

Unity Player Settings
iPhone SDK version - Simulator 3.2
Target Device - iPad

Xcode Settings
Architectures - Optimized
Base SDK - iPhone Simulator 3.2
Valid Architectures - i386
Targeted Device - iPad
iPhone OS Deployment Target - iPhone OS 3.2

When trying to build the iPhone-Match sample game I get 28 errors and 209 warnings.

Same for me. The AdHoc and Release Builds build but the simulator one always get the errors.

was impossible for me with iOS4, got a real device therefor.

got 26 errors or so basically all core framework references from the unity library ended with unfindable classes on link

also when doing simulator build: ensure to select simulator target in unity, you can not run the device build on the simulator at all as different libraries are required! (so if you have deployment build as a valid thing, you are in the totally wrong target on the unity side right now)

is iOS 4 SDK using 3.2 iPad Simulator build offically not working then?
what I mean is if I have installed the sdk 4 which comes with a 3.2 SDK does it work with unity simulator?

cheers,
Grant

Not for me but that does not say much.
The fruittree OS never liked me nor do I like its “I know what you want to do” approach :wink:

I guess for now in order to use the simulator you could install Xcode 3.2.2 and use that. It works …

Xcode 3.2.2 sounds like a good try but do you know where to download it? I only 3.2.3 on Apples site. and 3.2.3 erased 3.2.2 when it installed itself.