Hello!!
So, I have an issue with double collision. When my player dies, they will respawn in a second after and have a blinking affect while invulnerable for a few seconds more. A somewhat rare issue Im having is if I happen to be sitting just right between two enemies when the blinking effect has ended, it will hit both enemies at the same time, decreasing 2 lives instead of 1. Does this make sense? Is there a way to check for just 1 and only 1 collision if two or more happen to within the range?
Thanks!
so basically broadcast a bool trigger once player life has been decremented so that it will disconnect the lose life code and it wont register a simultaneous collision?
– GC1983There isn't a more elegant way to do this?
– KenJammin3