I´m using player input manager and create inputactions like
myControls.Player.Move.performed += ctx => OnMove(ctx);
OnMove will be called when I press the d-pad (which is defined in the Move-action) on any of the controllers.
But when I press the d-pad simultaneously on both gamepads just one of them calls OnMove and the other one seems to get lost.
Is there any way to get inputs from 2 controllers that will be pressed at the same time?
Thank you!