Simultaneous input from 2 controllers doesn´t work

I´m using player input manager and create inputactions like

 myControls.Player.Move.performed += ctx => OnMove(ctx);

OnMove will be called when I press the d-pad (which is defined in the Move-action) on any of the controllers.
But when I press the d-pad simultaneously on both gamepads just one of them calls OnMove and the other one seems to get lost.
Is there any way to get inputs from 2 controllers that will be pressed at the same time?
Thank you!

Depending on your setup the player input component could be bound to a specific device. See
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/PlayerInput.html#device-assignments

Check this by looking at the Debug section of the Player Input component at when running in play mode

If you want input from multiple controllers you may be better off doing this more directly and avoiding use of the PlayerInputComponent for this case.