I am developing a multi-platform game (desktop/web/ios) and am running into a workflow problem: whenever I change the build target I have to wait for my assets to re-import. Audio files are particularly bad. This is causing substantial breaks in my productivity. Does anyone have any best practices to get around this?
I'm wondering why Unity doesn't save each of the target conversions so that it would only need to reimport if the asset has changed.
One reason why I'm switching targets frequently is Lightmapping which works much better in standalone mode since you get shadows which are disabled in ios. Also I want to check the playability of the build on the various platforms pretty often.
Thanks for your advice.