hello! I’m trying to make a hand display, where cards are displayed in a curve around a point. the problem is, i need the sin wave from 0-180, which would curve around the object this is attached to. however, set to 0-180, it instead gives me the full graph of 0-360.varibles in the code: (maxHandSize = 10, hand = List, hand.count=10), x and y hand scale are set to .1 and 1 respectively
//using this object as a focus point, display the hand
void OnGUI()
{
List<PointF> coords = new List<PointF>();
coords = getPoints(0, 180, maxHandSize, 1f);
if (hand.Count > 0)
{
for (int i = 0; i < hand.Count; i++)
{
if (i % 2 == 0 || i == 0|| true)
{
hand.ElementAt(i).transform.position = new Vector3(xHandScacle*(this.transform.position.x + coords[i].X), Math.Abs(yHandScacle*(this.transform.position.y * coords[i].Y)), this.transform.position.z);
}
else
{
}
}
}
}
List<PointF> getPoints(float start, float end, int count, float ymax)
{
List<PointF> points = new List<PointF>();
float deltaX = (end - start) / count;
for (int i = 0; i < count; i++)
{
float x = i * deltaX;
float y = ymax + (float)Math.Sin(x *1) * ymax;
Debug.Log(y);
points.Add(new PointF(x, y));
}
return points;
}