I have two simple Projects on my hololens. Last few weeks I did not have time to work on those.
Today I installed unity update (from 5.5 to 5.6.0f3) and also the latest hololens update.
After that I started my 1st Project: and everything was Rendering upside down in the hololens, after doing a fresh build! When starting in Editor, everything Looks okay there, it is just on the hololens.
So for testing purposes I opened my other Project and did a fresh build. Again, in the hololens everything is upside down, in the unity Editor it Looks okay.
Apologies that you guys are still running into this. I’ve tried to repro locally (both with and without MSAA) in a 5.6 branch and everything appears right-side-up for me. I’ll ask QA to verify what version of Unity this was fixed on so we can tell you guys the earliest version number you’ll need to update to.
QA tells me this should have been fixed around the 5.6.1p2 (maybe 5.6.1p3) time frame. Would you mind updating to the latest 5.6.1 or even 5.6.2 and seeing if that fixes the issue for you?
The “p” releases come after the “f” releases. If you’re on 5.6.1f1, you should be able to update to 5.6.1p2/p3 and have this problem solved without any workaround.
I’m on Unity 5.6. 1f1. I used the Standard Assets FPSController. I had to expand the FPSController and select the FirstPersonCharacter main camera. Unchecked the “Allow MSAA” option rebuilt through Visual Studio to the hololens and everything was correction oriented this time. One stupid checkbox burned an hour and a half out of my day researching this … manure.