As stated I’m very new to Unity so I hope that this is in the right place to ask this (humble apologies if it’s not).
I’m trying to render on a cylinder a 360° image but I’m having some problems to have the effect desired. In fact Unity create the texture with two images so I have my 360° image in 180° of cylinder repeated twice.
How can I have a texture with only the image one time?
Hey, I am facing a similar issue. Did u find a solution to your problem yet?
edit: @andeb91 i cannot answer again for some reason. but i managed to figure it out. By defauktt the cylinder in unity has 2 faces hence the image gets repeated twice. you need ot use a 3D software like blender to create a cylinder there (its available by default) and ten perform UV unwrapping. Look into a tutorial for UV unwrapping… it really helps. After that you can save the file as .fbx and import that into unity. Hope this helps.