We have a similar issue (with our VR project using built-in render pipeline) only displaying in the left eye on device. In addition, the content isn’t anchored and just moves with my head (we have an ARSession object but haven’t used any other scripts on the content). We also never see the grey window that says “Loading” go away…
We see the following printed in Xcode logs:
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
Presenting a drawable without a device anchor. This drawable won’t be presented.
Here’s a link to our repro project:
[Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
Presenting a drawable without a device anchor. This drawable won’t be presented.]
Here’s a link to our repro project (just a black sky sphere and floating cube):
We are on Unity 2022.3.10 with VisionOS Beta 3 and Xcode Beta 8… Any help is much appreciated!
Mike