Is anyone here using single pass stereo rendering? I’ve gotten all my shaders working properly but it appears my frame rate is locked to 30. I’ve verified that in Quality Settings/Vsync count, it is set to ‘Don’t Sync’. Using multipass stereo rendering, I’m getting ~45fps. I’ve tried 2017.2 as well as 2017.3 beta 6.
Hey Code-ttt, can you file a new bug for us through the Help menu in the editor, please? I am not familiar with any issues where FPS gets locked to 30 so I’d like to check over your project and see if we can narrow down what’s happening. In the title do me a favor and put “[Hololens]” in there so it goes right to our team.
Framerate will be locked to 30 if you:
- capture the camera stream.
- use MSAA in Qualitysettings / Camera (well not locked but ist pretty much half if in use in 5.6)
- Play a Video in full HD via Videoplayer.
Other than that i did not see any severy FPS changes with single or multipass.
However, using singlepass benefits from materials shaders set to enable GPU instancing (if you have a lot of identical objects around). This was for 5.6. 2017.2 seams to be improved here and there.