Single Pass Stereo Rendering and Tessellation?

I’m building a HoloLens app, and looking to get Single Pass Stereo Rendering going. One of the key shaders in my app is a tessellation shader, and I’ve read online that tessellation isn’t compatible with GPU instancing, which is necessary to implement for single pass stereo.

Can single pass stereo rendering be implemented on a shader that uses tessellation?

Did you ever got an answer for this? I know it’s old, but I’m dealing with the exact same issue right now. Thank you

I too am curious.