Single pass stereo rendering with shadow cascades cause render problem

When I enable single pass stereo rendering and shadow cascades, the built windows version will start flicker in VR headsets. This occurs in both 5.5.0 and 2017.1.0 beta10. Is this a known bug?

ok, I tried with 5.6.1 with no issue…

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Found another problem with single pass rendering. When single pass stereo rendering is enabled, the scene is much darker in headset than in game view. This only happens in play in editor mode, the built version’s brightness is correct.